Post 2/2: Gamification Implementation
Designing instructional practices to include gamification
So on 2/19 my students and I created the “story behind the game”. I asked students to think of the story behind it all and if they had an idea, write it down or draw it out and come talk to me about it. They had some great ideas, but one theme was common and apparently clear: Fairytale. Not what you expected from 4th graders, right? Me either!
So fairytales it is!
This was the students original submission and how it transformed into a collaboration between myself and two students who took a special interest.
1. Story approved… mostly. The real story is about two competitive queens who are each trying to level up their kingdom’s resources before the other.
2. What resources does a kingdom need to survive? The student leaders polled the classroom and gathered an extensive list; healing herbs (from their read aloud about Sacagawea- good text connection), gold (from a Legends of Learning game), crops, furniture, electricity, water, solar power, shelter, livestock, and pets.
3. Organize the resources into levels! Here are the kiddos priorities (captioned with the real commentary that occurred).
Level 1️⃣ Pets
Level 2️⃣ Water
Level 3️⃣ Livestock (“…because we can’t eat our pets”)
Level 4️⃣ Electricity (“so we we can cook our food and don’t get sick”)
Level 5️⃣ Crops (“gasps… what if someone does not eat meat?”)
Level 6️⃣ Furniture (“because we need somewhere to sleep”)
Level 7️⃣ Solar Power (“so we can save electricity”)
Level 8️⃣ Gold (“so we can be rich and buy stuff”)
Level 9️⃣ Rare healing herbs (“So we don’t die”)
Bonus Level *️⃣ Reality Party (“Just like the game, we will collect the resources for that, Ms. Glover”) 😂🤣😂
4. Set up the point system. Now, this took some thinking because they actually rationalized how common or valuable the resources would be. Valuable resources are assigned more points before they can earn them. We chose nine goals because the game will reset every nine weeks!
Now, the grand finale, the game pieces. The levels will be displayed vertically going up a wall. To indicate which kingdom is on what level, these lovely game pieces of Queen Glover (me- the red head) and Queen Vasquez (my partner teacher) will be placed next to the level they are currently at on the level posters which will be hung up on the wall.
Next was to write an introduction letter about the classroom game and how students were going to play the game to earn, lose, or spend their XP (experience points).
I will continue to update you on our progress of developing and implementing our game.
Leave comments about how you got stared with gamification in your classrooms, or if you have suggestions on how to amplify it from here!